![]() Since its launch in the west two weeks ago, Diablo Immortal has earned almost £20m and been downloaded over 8m times. The publisher has promised players a "thank you package" of equipment and materials will be made available whenever Diablo Immortal does eventually arrive. "We believe that the game experience in the official online version will become smoother and bring better game content to everyone."ĭiablo Immortal was set to be a key launch title for Activision Blizzard in China, and had been cleared to lauch - despite its focus on demons and other underworld inhabitants, a sticking point for many other similar releases with the country's cultural censors.įor its part, NetEase says it still expects the game to launch at some point. "The development team is making a number of optimization adjustments to the game: support for a wider range of models and devices, the highest quality rendering on more models, a lot of experience, network and performance optimizations, and more," NetEase wrote. ![]() The account was flagged for the "violation of related laws and regulations" and was blocked from posting further, according to the South China Morning Post (as spotted by industry analyst Daniel Ahmad).Įurogamer has contacted both NetEase and Activision Blizzard for more. ![]() More curious, the delay follows a ban for Diablo Immortal's official Weibo account - China's major social network site. The last-minute delay has raised eyebrows, especially in the wake of headlines surrouding Diablo Immortal's monetisation practices. The Google Play app in your mobile had added the In-app purchases text below the Diablo Immortal title several months ago. Yesterday, that no longer became the case, as local publisher NetEase claimed in a brief statetement that it now needed to "optimise" the game's experience. Says the one stuck with an Nvidia Shield tablet running Android 7.1 Nougat that can’t even see the Diablo Immortal app in Google Play (good thing that tablet was a free review copy). It's clear to me that the extra time Blizzard has taken to polish Diablo Immortal is paying off.Diablo Immortal has had its high-profile Chinese release pulled, just four days before it was due to become available.īlizzard's free-to-play dungeon crawler was set to launch in China on 23rd June. Say what you will Android lovers, but as years go by, you no longer get updates for your device. The balancing feels good so far, bosses are challenging without feeling like sponges, and it's a joy to discover new gear. Balance is critical, and tedious grinds that use false walls to gate content and progression are never fun, something I've yet to run into playing Diablo Immortal. I understand that this could be a confusing statement from a blogger that typically takes a hard line when it comes to greedy monetization, but I feel this way because I've played the game and have confirmed that it is fun to play, something the majority of mobile games get very wrong. So for me, someone that tests mobile games daily, someone that has been doing so for the last decade, someone that knows full well how bad mobile games can get, I'm actually excited for Diablo Immortal's release. The stereo separation is pronounced, giving the game a wonderful, wide soundstage. So it can be tough to break through this assumption when a game straddles the line of highly-polished gameplay matched with questionable monetization, especially when these assumptions are made well before a game is released, creating a situation where it's fashionable to hate on a game before most have played it. The ROG Phone 5’s big screen makes Diablo Immortal look amazing, but it’s the audio that really stands out. Stuff like the Battle Pass and Crest system I mentioned are why mobile games are pretty much synonymous with cash-grabbing shovelware in 2021. This isn't helped by the fact Crests will be available for purchase outright, especially when the game includes a PvP mode where paying to win could very likely reign supreme.Ĭrests and the Battle Pass, there are also multiple currencies And he's right, technically, you have to earn all of your gear by playing, but the inclusion of a Battle Pass system that rewards Crests that can be used to earn a chance to unlock better gear doesn't really line up with Wyatt's description since you can ultimately get better gear by paying money. I even asked the lead designer Wyatt Cheng about this questionable Crest set up in an interview, where he reiterated that gear isn't purchasable outright. While the balancing of this system isn't fully fleshed out yet, it's an area that could be easily abused at any time, which is worrying. Of course, my video (above) doesn't contain any late-game content, which is where the title will be monetized the heaviest, allowing players to pay for a chance to earn better rewards through a Crest system that sort of works like a key for a loot box. By clicking on a quest you get a foot print path line that shows you where to go
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