D&D antagonists are too often only encountered once or twice before combat ensues, making the confrontation less impactful than it could have been. These same laws also allow frequent non-violent interactions with your campaign's main villain. If your players have been drifting in that direction, a strong City Watch might be just the deterrent to steer them toward alternate means of problem-solving. ![]() Meanwhile, city laws make it difficult for parties to simply plow through their adventures, killing indiscriminately. There are only so many acres characters can cover in 20 levels, but a vast cosmopolitan city draws visitors from every continent, allowing your players to experience all that makes your setting unique. Spend enough time in a city, and the citizens will become the characters' friends, neighbors, and loved ones, raising the stakes for any dangers you present.Ĭities also allow your players to encounter every element of your campaign in one place.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |